互联网(Internet Age/ Computers and the Internet have changed our life enormously.
There is no doubt about that. There are many advantages of the Internet that show you the importance of this new medium. What I want to say is that the Internet changed our life in a positive way.
For many women, their own children are the main reason for staying at home. Now that they can do work on their computers at home, called teleworking, stay at home moms can still contribute to the finances of their families.
Also, men can take this opportunity to work at home. What are the consequences, the advantages of teleworking? Sure, if you have a family, you can spend more time at home, probably you can spend more time with your children. Next is, that you can organize every day in the way you want to. Meetings at the company are reduced to a minimum. Teleworking is also an advantage for the owner of the company. Official studies substantiate that people who work at home are more motivated than their colleagues at the office.
Especially in the business sector, knowledge is power. If you are the leader of a product, of a technology or just of an idea, you are able to make a lot of money.
To get into this position, computers and Internet can play an essential part. Companies all over the world are online. If you want, it is no problem for you to exchange experiences... you will hear new things, you will see some facts from another point of view. For this reason you will find new solutions, new ways to go, so take this chance!
The Internet is becoming more and more important for nearly everybody as it is one of the newest and most forward-looking media and surely "the" medium of the future.
The first thing we have to do is make a differentiation concerning the usage of the terms computer and Internet.
You can use the Internet at home for personal use or you can use it at work for professional usage. Let's talk about the first. Spending part of our day on the Internet is for many people quite normal. They use this kind of medium to get information about all kinds topics.
Maybe some of them are interested in chatting, probably they are members of a community. Whatever you are looking for, you will find it. Even if you want to find very specific information, you will find it in a short time. Normally, you often have to send a letter, then you often have to wait for the reply, or you have to make some telephone calls and so on.
In any case, the traditional way is the longer one. To put your own information on the Internet is also possible. Create your own homepage, tell other users about your interests, what you want, that's no problem at all.
Most of us know software can cost a lot, if you buy it legally. Free software, free music is available on the Internet. You just have to download the program, the mp3-file or whatever and that’s all there is to it.
Why would you want to pay more than you need to?
Special websites are created just to give you the newest programs, or to tell you where you can get it from.
So, as you can see computers and Internet go together and have opened our world in many ways.
青少年(young teenagers/young adult/young children The arrival of the Internet has speeded up globalization. Currently in China, many Internet cafes, especially those without licenses, admit juveniles in violation of relevant regulations and spread unhealthy information online. They have brought great harm to the mental health of teenagers and interfered with the school teaching, which has aroused strong reaction from the public. China has the largest population of young netizens in the world, but they turn to the Internet mostly to play games. The top three activities are online entertainment (39.9 percent), sports (18.3 percent) and watching television (12.3 percent). While blogs, or personal Web logs, have drawn a lot of media attention as a major focus of Internet use, it is clear that young people in particular use the Web for entertainment. Seeking leisure and entertainment has been the primary reason that drives many netizens online, the majority of whom are youngsters. So the issue of China’s youth resorting to the Internet for entertainment deserves some attention from our society,” The number of China’s netizens reached 111 million in 2005, according to the 17th China Internet Development Statistics Report, released in January by the China Internet Network Information Center. And China’s cyberspace is dominated by young people. Those between the age of 18 and 24 make up the largest proportion of Internet users, at 35.1 percent. Netizens under the age of 30 account for 71 percent of the total, the report shows. The survey shows that the top five Internet activities are reading news (65.9 percent), browsing Web pages (65.2 percent), playing online games (62.2 percent), downloading music (56.5 percent) and downloading entertainment content (53.5 percent). Internet addiction, mostly resulting from playing online games, is claimed to be the largest problem threatening the healthy growth and development of Chinese youth. Statistics from the 2005 China Youth Internet Addiction Research Report show that 13.2 percent of young Chinese netizens suffer from Internet addiction disorder, and another 13 percent have the tendency to become addicted to the Internet. He holds that online entertainment is nothing than Internet “opium,” and he calls on young people to abandon their computer screens and get out Internet cafes to seek real entertainment in the real world.)
Since the mid-1990s, there have been about 250,000 suicides every year in China, with suicide ranking as the chief cause of death among people between the ages of 15 and 34. A recent report of the World Health Organization says that over 90 per cent of the suicides in foreign countries suffer from mental problems. But in China 37 per cent of the suicides choose killing themselves as a way to escape daily pressure or disappointments. A recent case of suicide by a boy addicted to Internet games has increased the public's concern over the issue of Internet Addiction Disorder (IAD). Xiao Yi, a 13-year-old from Tianjin, committed suicide thinking that he would meet his friends from cyber space after he died. He jumped from the top of a 24-storey high-rise, Beijing Youth Daily reported yesterday. He left four notes before he committed suicide. In the letters Xiao, playing the role of a character from a computer game, said that he wanted to meet three friends who also played the game in paradise. He did not even mention his parents in the letters. In the hypothetical world created by such games, they become confident and gain satisfaction, which they cannot get in the real world, he said. Shen Qiyun, a professor at Beijing Normal University, who has studied the influence on teenagers of such games since 2001, said that currently 80 percent of computer games are imported from abroad, half of which are related to a "demon world," martial arts and violence, which are not healthy influences on teenagers. The country has strengthened its supervision and management of computer games. Increasing stress, loneliness and a lack of medical support for depression are thought to have contributed to an annual suicide toll that is estimated at 250,000 people a year. According to the China Daily, an additional 2.5 million to 3.5 million make unsuccessful attempts to kill themselves each year.