Cobb: You've got the basic layout. Bookstore, café. Almost everything else is here too.
Ariadne: Who are the people?
Cobb: Projections of my subconscious.
Cobb: Yes. Remember, you are the dreamer. You build this world. I am the subject. My mind populates it. You can literally talk to my subconscious. That's one of the ways we extract information from the subject.
Ariadne: How else do you do it?
Cobb: By creating something secure, like a bank vault or a jail. The mind automatically fills it with information it's trying to protect. You understand?
Ariadne: Then you break in and steal it?
Ariadne: I guess I thought that the dream space would be all about the visual...but it's more about the feel of it. My question is what happens when you start messing with the physics of it all? It's something, isn't it?
Cobb: Yes, it is.
Ariadne: Why are they all looking at me?
Cobb: Because my subconscious feels that someone else is creating this world. The more you change things, the quicker the projections start toconverge onyou.
Cobb: They sense the foreign nature of the dreamer. They attack, likewhite blood cellsfighting an infection.
Ariadne: What, they're gonna attack us?
Cobb: No, no. Just you. This is great, but I'm telling you, if you keep changing things like this...
Ariadne: Jeez, mind telling your subconscious totake it easy?
Cobb: It's my subconscious. Remember? I can't control it. Very impressive. I know this bridge. This place is real, isn't it?
Ariadne: Yeah, I cross it every day to get to the college.
Cobb: Never re-create places from your memory. Always imagine new places.
Ariadne: You draw from stuff you know, right?
Cobb: Only use details. A streetlamp or a phone booth. Never entire areas.
Ariadne: Why not?
Cobb: Because building a dream from your memory...is the easiest way to lose your grasp on what's real and what is a dream.
Ariadne: Is that what happened to you?
Cobb: Listen to me. This has nothing to do with me, understand?
Ariadne: That why you need me to build your dreams?
Cobb: Hey, get off of her. Back up. Back up. Get off of her! Mal! Mal! Mal, no! No!
Ariadne: Cobb! Cobb! Let me go! Let me go! Cobb! Wake me up! Wake me up! Wake me up!
Arthur: Hey, hey, hey. Look at me. You're okay. You're okay. Hey.
Ariadne: Why wouldn't I wake up?
Arthur: There was still time on the clock. You can't wake up from within the dream unless you die.
Cobb: She'll need a totem.
Arthur: A totem, it's a small personal...
Ariadne: Cobb! That's some subconscious you've got on you, Cobb! She's a real charmer.
Arthur: Oh, I see you met Mrs. Cobb.
Ariadne: She's his wife?
Arthur: Yeah. So a totem. You need a small object, potentially heavy. Something you can have on youthat no one else knows.
Ariadne: Like a coin?
Arthur: No. It needs to be more unique than that. Like, this is a loaded dice. No, I can't let you touch it. That would defeat the purpose. See, only I know the balance and the weight of this particular loaded dice. That way,when you look at your totem...you know beyond a doubt that you're not in someone else's dream.
Ariadne: I don't know if you can't see what's going on, or if you just don't want to... but Cobb has some serious problems that he's tried to bury down there. And I'm not about to just open my mind to someone like that.
Cobb: She'll be back. I've never seen anyone pick it up that quickly before. Reality's not gonna be enough for her now, and when she comes back... When she comes back, you're gonna have her building mazes.