| Gain ratio |
增益率 |
| Game theory |
博弈论 |
| Gated recurrent net/GRN |
门控循环网络 |
| Gaussian kernel function |
高斯核函数 |
| Gaussian Mixture Model |
高斯混合模型 |
| Gaussian Process |
高斯过程 |
| General Problem Solving |
通用问题求解 |
| Generalization |
泛化 |
| Generalization error |
泛化误差 |
| Generalization error bound |
泛化误差上界 |
| Generalized Lagrange function |
广义拉格朗日函数 |
| Generalized linear model |
广义线性模型 |
| Generalized pseudolikelihood |
广义伪似然 |
| Generalized Rayleigh quotient |
广义瑞利商 |
| Generalized score matching |
广义得分匹配 |
| Generative Adversarial Networks/GAN |
生成对抗网络 |
| Generative Model |
生成模型 |
| Generative moment matching network |
生成矩匹配网络 |
| Generator |
生成器 |
| Genetic Algorithm/GA |
遗传算法 |
| Giant magnetoresistance |
巨磁阻 |
| Gibbs sampling |
吉布斯采样 |
| Gini index |
基尼指数 |
| Global contrast normalization |
全局对比度归一化 |
| Global minimum |
全局最小 |
| Global Optimization |
全局优化 |
| Gradient boosting tree |
梯度提升树 |
| Gradient Descent |
梯度下降 |
| Gradient energy distribution |
梯度能量分布 |
| Graph theory |
图论 |
| Grid search |
网格搜索 |
| Ground-truth |
真相/真实 |