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《不羁联盟》问题不断,但这一点值得称赞

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yinxing

2024年05月27日

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Unchained Alliance has had a lot of trouble since its launch, first sparking protests from players over hit detection issues, and then drawing flak from the crowd for its long loading times.
《不羁联盟》上线后麻烦不断,先是因为命中检测问题引发玩家抗议,后又因加载时间过长引众人吐槽。
The launch of Unruly Alliance marks another attempt by Ubisoft in the FPS gaming space. The game features 6V6 team-based matchmaking gameplay, where players can choose a character from any of the five forces that have featured in Ubisoft's classic game series to take part in the match. This fusion of worldviews across titles brings a wealth of characters and backgrounds to the game, while also providing a new gaming experience for players.
《不羁联盟》的上线标志着育碧在FPS游戏领域的又一次尝试。游戏采用了6V6的团队对抗玩法,玩家可以从五个曾在育碧旗下经典游戏系列里登场过的势力中任意选择一名角色来参与对局。这种跨作品的世界观融合为游戏带来了丰富的角色和背景设定,同时也为玩家提供了全新的游戏体验。

However, it has not been smooth sailing since the game's launch. Some players were dissatisfied with the game's matching system, saying that the waiting time was too long and the strength of the matched opponents was not balanced. In addition, some technical problems in the game, such as the phenomenon of “swallowing bullets” and difficulties in adjusting the mouse speed, also affected players' gaming experience.
然而,游戏上线后并非一帆风顺。部分玩家对游戏的匹配系统表示不满,认为等待时间过长且匹配到的对手实力不均衡。此外,游戏中存在的一些技术问题,如“吞子弹”现象和鼠标速度调整困难等,也影响了玩家的游戏体验。

Despite the problems, the developers have been very responsive. Mark Rubin, the game's lead developer, assured players that fixes were already in the works, and that they were working on the hit-rate issue that players had been asking for.
虽然问题频出,但开发人员响应速度非常迅速。游戏的首席开发人员马克·鲁宾(Mark Rubin)向玩家保证,修复已在进行中,正在对玩家强烈要求的命中率问题进行修复。
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